
The side-scrolling stages are more or less standard, but they’re also kind-of-sort-of nonlinear. If you can’t avoid the pitfalls, you die very quickly, and - as one would expect from a game made in 1994 - you have to restart the entire level again, even if you died right before the very end. Every chase scene, be it on a mine cart or a biplane, requires the player to dodge and shoot with the reflexes of a genetically engineered rabbit.

You know those Mode 7 levels in Empire or Jedi? Remember how I was bitching that they were difficult? They have nothing on the Mode 7 stages in Greatest Adventures.

Same deal as the Super Star Wars games, except a hundred times harder.
